zPAM v3.00 (test version)

zPAM v3.00 (test version)

zPAM v3.00 (test version)

Thread started by head on Thursday, 9:31pm July 14th with 84 replies. Views: 13,921

head

1,211 posts

9:31pm Jul 14th 16

Hello,

A while ago we announced that we were working on a new pam mode, we now created a public server where you can test the new pam.

The main reason behind this is so people can actually test the pam and report issues / suggest something / etc etc

The current list of idea's / changes can be found here, keep in mind that some of these changes are just ideas and can be changed if needed.

This is a TEST version so you can not use this version for official CG matches.

/connect 176.57.141.48:29021

Feel free to post ur suggestions / bug reports in this topic.

11:20pm Jul 14th 16

Everything is perfect except this for weapons (Recoded system for saving weapons at the end of the round, players will spawn always with their selected weapon even if at the end of the round he had two different weapons.) , i don't think that's neccesary..That's my opinion.

b1z

195 posts

11:55pm Jul 14th 16

I've just read the updates, sick!

12:02am Jul 15th 16

Ya this aint cod4... if you peek weapon in the previous round you should re-spwn with that weapon as always was.

About all the other stuff they're on point, very well done.

And keep up the good work, cheers*

Hatton

960 posts

12:03am Jul 15th 16

Looks great, nice work!

who is making these changes?

wAde

427 posts

12:51am Jul 15th 16

Nice job, pitty the prone clip wasn't fixed years ago tho. Good job all the same !

JOK3R_

307 posts

10:54am Jul 15th 16

Great work!

nopax

344 posts

11:04am Jul 15th 16

not bad

instyy

12 posts

11:46am Jul 15th 16

two weapons must be back . all the others look sick

So_LiT~

288 posts

12:31pm Jul 15th 16

Defusing with F12 (player can defuse outside plant area when screenshot bind and F is pressed at one time)

really?

zvonee

59 posts

12:45pm Jul 15th 16

gJ

ServuS

76 posts

1:12pm Jul 15th 16 and edited 1:48pm Jul 15th 16

Looks awesome but some bugs still isn't fixed. For example one small texture bug on toujane which can be used for spoting enemies on cafe (long roof)
https://pp.vk.me/c636320/v636320943/1950e/FSt1wlWh7X4.jpg
https://pp.vk.me/c636320/v636320943/19504/dGgZcd8cwGU.jpg

Burgundy: player still can stuck around some walls


whats about russian side on russian maps? ;D

onizuka777

409 posts

1:33pm Jul 15th 16


Looks awesome but some bugs still isn't fixed. For example one small texture bug on toujane which can be used for spoting enemies on cafe (long roof)
https://pp.vk.me/c636320/v636320943/1950e/FSt1wlWh7X4.jpg
https://pp.vk.me/c636320/v636320943/19504/dGgZcd8cwGU.jpg

Burgundy: player still can stack around some walls


whats about russian side on russian maps? ;D

Quote from ServuS on the 15th of July 2016
same on toujane spawnroof ;S

keso

681 posts

3:59pm Jul 15th 16

Please give some info on how you fixed prone clipping!

Bisiburger

23 posts

4:02pm Jul 15th 16

We are playing with old beta since months now, without any huge problems.
Please dont bring back russian Weapons, russian with brit weapons might be ok.
F12 bugs (defusing, smoke) is the bug, which should be delete first.

Amazing work so far, and keep going!