Thread started by past1 on Saturday, 11:31am June 27th with 9 replies. Views: 2,853
2:39pm Jun 27th 15
I believe this will help you, I made it quite some time ago: http://forum.hrvatski-hosting.com/index.php?topic=1298.0
To anyone else that might be interested, sorry about Croatian, but I believe you can get most of it from pictures.
About making new weapons, you'll need Maya 6.0, several tools for exporting/importing/converting models, and quite some expertise in 3D modelling.
3:40pm Jun 27th 15
Hey, @miss , thank you very much. I'm just before the month trying to make custom skins for my frag movie with clan logo, tribal and colors, to sort of remind me of CS: GO ^^
What I tried: I used IWD viewer program and I was browsing through the files from the main Cod2 (copy for movie) to find skins for weapons (which I found). I found the skins for vehicles, buildings, everything everything, but I did not know how export and inport again in main. Win rar can not reach to that skins ( model, normal maps, bump mup, displasmant maps, UV maps )
This mod can help to continue...maybe
If I'm successful, I promise I'll make a tutorial how I made it
4:32pm Jun 27th 15
@TEAMMATE-past1 I could not open the IWD files. If you succeed, I'll explain you how to change color, texture, and meny more.
A First you must understand what is 3D OBJECT - What information contains
this is not that simple to explain but it is easy to do: D
For the next core game this is not so important, because strong machine, but the machine from 10 years ago, this is a very important betting.
Keep OBJ in LOW Poligons ( rendering speed and staff )
B Second, one object to be detailed (and to render quickly) must contain some information (color, detail and texture-displasment, bump, UV maps)
This is UV map on the model [SPOILER=SPOILER: Click to view]http://i.imgur.com/4Wo5IJq.png[/SPOILER]
This is UV map unrolled, and displayed as JPG [SPOILER=SPOILER: Click to view]http://i.imgur.com/1pTqrI6.png[/SPOILER]
This is Displasment map on base Model
[SPOILER=SPOILER: Click to view]http://i.imgur.com/XUb6LDU.jpg[/SPOILER]
As you can see all the information for easier rendering are stored as JPG or PNG
Only you can do is to faind those UV map color, or displasmant PICTURES,
and open it in Photoshop( edit picture) and save as the same file, and export as same IWI file in IWD compresed folder....
6:31pm Jun 27th 15
iw_13.iwd contains the weapon files you want.
How to import that in pam mode? Just create map images and put there?
8:32pm Jun 27th 15
but when i open weapons from iw_13 in photoshop they are not in color, they are black and white!?